


usd#768 Custom typed primitives are not written if they already existĪrnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. usd#790 Reset the disp_map parameter instead of setting nullptr when there is no displacement usd#778 Procedural doesn't read some animated parameters properly usd#795 GfMatrix4d attributes are not converted to AI_TYPE_MATRIX parameters core#10528 Upgrade to bugfix release 2.0.1 core#10488 Slowdown in stats output when ADP libraries are not found core#10483 Large implicit surface shapes can cause slow or hung renders core#10377 Incorrect motion blur on visible quad and point lights when not using the default shutter core#10395 Interactively editing a procedural transform does not update the included lights core#9425 Crash when updating the dependency graph after deleting a node core#10516 Crash when passing a null pointer to AiASSLoad() core#10491 Crash due to NaN values in volume displacement core#10511 Artifacts with implicit surface shapes core#10621 Artifacts or crashes when interactively changing object's number of transform motion keys or shutter interval core#9900 Arnold can raise signals twice if they are handled by the host application arv#560 - Upgrade OCIO to 2.0.1 in Arnold RenderView mtoa#643 - mayapy crash with usdProxShape translator mtoa#625 - frame parameter is being set to seconds and not frame in the usd procedural mtoa#615 - crash creating OSL code editor in Maya 2022 Ship usd modules for multiple USD versions, allowing multiple versions of MayaUSD to be used (mtoa#658)

Removed USD dependency on UsdProxyShapeTranslator (mtoa#657) This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support. The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. Solid Angle Maya to Arnold 4.2.3 | 1.1 Gb
